The game has more in common with the first Venom mini-series, Lethal Protector, that deals with the sometimes villain, sometimes anti-hero returning to his home town of San Francisco searching for a purpose in life and finding it in protecting a hidden under ground city of outcasts. Separation Anxiety shares a title with a 4-issue Venom mini-series but it shares little in common with the story other than the appearance of the five symbiotes spawned from Venom. Unfortunately, that’s about all they fixed. ![]() ![]() With its sequel, “Spider-Man/Venom: Separation Anxiety,” developer Software Creations fixed this and allowed a friend to come along for the ride. ‘Spider-Man/Venom: Maximum Carnage” was a curious case in that it had top billing for two characters, yet it was a solo affair exclusively. In the arcade, where the games really exploded, cabinets could house 2, 4 sometimes even 6 players, though that number was reduced back down to 2 when they made their way to home consoles. What helps alleviate some of the tedium is being able to bring along a friend for the ride. Beat-em-ups as a genre are repetitive by nature: punch some guys, move right, punch some more guys, more than likely ride an elevator, fight a boss, rinse, repeat until games end.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |